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Bassim El Alami UI/UX Designer - QUANTIC DREAM

Hello!

I’m Bassim, UI/UX Designer specialized in crafting immersive interactive experiences, with 6 years of experience across multidisciplinary environments (video games, luxury retail, healthcare, and e-learning).

I transform game mechanics into coherent visual experiences, blending art direction, motion design, and intuitive UI systems. Currently working as a UI/UX Designer at Quantic Dream on Spellcasters Chronicles, designing and integrating immersive game interfaces — from core to macro loops — in close collaboration with UI developers, game designers, art and creative direction, and user researchers.

I’m seeking new opportunities to design immersive interfaces and engaging user experiences that balance aesthetics and clarity.

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Resume

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Tools

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2D Motion

:ae: After Effects

:rive1: Rive

:ps: Photoshop

:illustrator: Illustrator

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UI / Prototyping

:rive1: Rive

:figma: Figma

:xd: Adobe XD

:webflow: Webflow

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Collaboration

:miro: Miro

:syncsketch: SyncSketch

:notion: Notion

:confluence: Confluence

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3D Motion

:c4d: Cinema 4D Octane - RedShift

:blender: Blender Cycles - Greaspencil

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Engines

:unity: Unity Basics

:unreal: Unreal Foundations

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PROFESSIONAL EXPERIENCE

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UI/UX Designer QUANTIC DREAM 2023 - Till Now

Spellcasters Chronicles

• Design and production of high-quality game interfaces and UI assets. • Development from concept to implementation within the game engine. • Creation of production-ready motions and transitions, FX, and interactions using Rive and After Effects. • Design prototypes, from concept to playable builds. • Ensure artistic quality, consistency, and scalability of UI assets.

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UI/UX Designer B.WEEZ 2022 - 2023

• Designing user interfaces and experiences for luxury retail clients. • Developing art directions and interactive prototypes. • Collaboration with developers and Product Managers to Streamline user journeys.

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Lead UI/UX Designer TROIS PRIME 2019 - 2022

• Providing technical and artistic leadership for a creative team. • Creating interfaces for mobile apps and video games. • Innovative visual concepts and interactive prototypes. • Implemented creative watch and managed the production pipeline.

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Assistant Art Director Le Comptoir des Langues 2017 - 2019

• Visual conception of a new E-learning product. • Coordination and supervision of a team of visual designers.

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EDUCATION

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CORE SKILLS


UI/UX Design & Interactive Interface Systems


Production-Ready UI & Motion Design with Rive & After Effects


Art Direction & Storyboarding


Wireframing, Prototyping & Documentation


Color Theory & Composition


Cross-Disciplinary Collaboration (Game Design, Art, Dev, UR)


LANGUAGES


🇬🇧 English


🇫🇷 French


🇲🇦 Arabic